Showing posts with label Harvard. Show all posts
Showing posts with label Harvard. Show all posts

April 17, 2011

Thesis : Diagram Updates

Continued works in progress....
















April 12, 2011

Thesis: Incubator Typology v.2.4.4

Below I have posted iterative prototypes of the largest spatial typology: the incubator (aka the Nerd Coliseum).  All 2.x iterations shown in the diagram below.

This most recent version is undergoing modifications to allow for the inclusion of multiple variable typologies with different spatial/access/privacy requirements.  While the previous helically stepped version produced continuously accessible work surface on their roofs, this has been replaced with smaller discontinuous runs of roof working spaces.  I would like to bring some of the previous connectivity back into the next version, while avoiding the rigidity of the pure helix.  I will attempt to do this by using an arc-sector strategy (ie pie slice) wherein each arc-sector spans between access cores, and can be variable in its programmatic content.






March 29, 2011

March 12, 2011

Thesis : Site Subdiv Studies

Early site subdivision studies.  These have since been abandoned, but were useful as tools to think about site strategies and relationships.

March 4, 2011

GSD Beaux Arts Ball

My poster submission for the GSD Beaux Arts Ball poster competition.



February 22, 2011

Thesis : Google Company Town





Evolving Relationship between Life and Work
























Site Organization Sketch

























Geometry Detail




October 17, 2010

GSD Halloween Party

























Last week the Student Forum held a contest for the Halloween poster, and of the group of pan-GSD entrants mine was voted the winner.

The concept was to create a "parametric zombie". Most of the GSD halloween posters feature some inside joke related to design culture or Gund Hall itself. I wanted to jokingly refer to the often nightmare-ish projects that often result from the indiscriminate use of tools like grasshopper.  The Voronoi (until recently the coolest parametric geometry around) is used to both abstract the figure of the skull while evoking spider webs and fractured bone.

The poster was made using grasshopper's image sampler + an image of a skull. The image's luminosity was used as a boolean mask on a background grid of 2D points. Where the image was black, the corresponding point in the base grid was deleted. The next step was to jitter the points in the XY plane, and filter out more points randomly to create some differentiation. Lastly, the remaining points were plugged into the Voronoi component and offset slightly. The rest of the line/fill/text work was done through illustrator.

*Download the grasshopper definition here.




I had also played with varying the colors based on the area of the voronoi cells and then shuffling the results around to create a more playful composition. I stuck with the black/white poster - which hopefully will prove easier for Student Forum to print with consistency (and save on ink + $).

Creative Commons License
Voronoi Image Generator by Matt Storus is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

April 23, 2010

1313: More Primitives




April 21, 2010

1313: Primitives